POWER mod V1.0a - Released 29th March 2002

FIXED:
	Team 2 skin problem
	Bot respawn code

ADDED:
	New bot code for unhiring when player dies
	Variable player speed dependent on class
	
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POWER mod V1.0 - Released 26th March 2002

Programmed by: Captain Death, Fear, Zimluura, Da Real Mc

Maps: Mr Damage, TeamK9, Butane, Propane, [YFS]Omni, Velvet Jones, Whoop_Ass,
      [BEER]BudIce (not included in this release)

Skins: DirtyDog{WC}

Graphics (console and icon): Hexen[AD]

Organisation: GrayFoxx			


Instructions:

POWER is a team based game similar in play to the Unreal Tounament game 'Domination'
There are three control points that have to be captured and defended.
Weapons can be bought from the traders scattered throughout the map.
Help can also be hired.

A control point is captured by touching it - when it has been captured its colour will
change to red if you are a Warrior, and blue if you are a Rogue - the player that 
captures a control point gets a cash bonus. The team as a whole gets 1 point each 5 seconds
for each control point they have captured.
A control point cannot be recaptured within 10 seconds of capture.

A level can end in a number of ways:

The map timelimit is reached.
The frag limit is reached.
The control point points limit is reached.

Traders:

There are a number of traders spread throughout each level - the traders cannot be missed
as they are dressed in green.
You interact with a trader by either standing close up and facing, or by standing close
and using your 'positive' key (usually used to say 'yes'). The trader will then give you
his attention and a menu will appear. Weapons, ammo, armour, and health can now be bought
if you have the cash.
You can leave the Trader menu at any time by pressing '0', turning away, or backing away a distance.

Hiring Help:

There are characters on each level that can be hired to 'watch your back' or to guard areas
for you. There are two male and two female characters to choose from, but all types will
not always be there.
Help is hired by getting their attention using the same method as for the Trader. The character
will tell you how much it will cost to hire them. Continuing the conversation will either hire them
or they will tell you you dont have enough case. You can only have 2 characters max hired at a time.
Keep in mind that even if you hire one, if you annoy them they will attack you until you are dead
or they calm down - you have been warned.

Awards:

Cash amount awarded for capture of control point (amount decided by server op) up to a maximum
amount (also decided by server op)
1 frag is awarded for killing an opposing team member - if the dead player had any cash, it is dropped
for anyone to pick up - if the killer is clever they will pick this up before anyone else....

There is no award for killing a hired character - just be glad YOU killed THEM!

The rest of the rules you can pick up by playing the game...

A few points to remember:

Do not annoy the hired characters or traders - you will regret it.
If props are enabled, be careful - some are more deadly than others.


Info for server operators:

CVARS
markeraward - (default 200) - how much the player gets for a capture
controllimit - (default 0 = off) - first team to reach this score wins.
maxcash - (default 1000) - maximum amount of cash a player can carry (make sure this is always more than markeraward)
prop_enable - (default 1) - enable/disable props (0 = off, 1 = on)
class_speeds - (default 1) - enable/disable player class speed (0 = off, 1 = on)
Cost of weapons/ammo etc is fixed in this release - may make user-definable in later release.

Other CVARS same as usual.

Client files of at least the server version are required to play this mod.

Captain Death.

Bug reports / map submissions to captaindeath@gyrocorp.co.uk
